![]() ![]() Now, over 20 years later, Chey can say the gamble worked. "My strongest motivation was not wanting to look like a fool, because we’d never done anything like this before in our lives." ![]() "It was probably the most pressure I’ve felt in my life," says Jonathan Chey, one of its three lead developers. It was the first project by a new studio called Irrational Games, a chance to prove it could deliver a game that matched the calibre of Looking Glass, the developer of the original System Shock, Thief, and other PC classics. For more quality articles about all things PC gaming, you can subscribe now in the UK and the US. This article was originally published in PC Gamer magazine. ![]()
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